{
  "guid": "429a0a42-bbd4-41b2-929c-754097890115",
  "code": null,
  "id": 429042,
  "date": "2025-12-29T17:00:00+01:00",
  "start": "17:00",
  "duration": "00:50",
  "room": "SoS Stage H",
  "slug": "39c3-super-mario-odysseydecomp-a-tale-about-decompiling",
  "title": "Super Mario Odyssey(Decomp) \u2014 A tale about decompiling and research",
  "subtitle": null,
  "language": "en",
  "track": null,
  "type": "other",
  "abstract": "",
  "description": "An overview of learnings and best-of discoveries as well as impressive projects surrounding the reverse engineering and modding of Super Mario Odyssey.\n\nIn more than four years of decompiling the game ([OdysseyDecomp](https://github.com/MonsterDruide1/OdysseyDecomp)), we have learnt about Nintendo's code practices and mistakes, some easter-eggs, and unused content. While a part of the community was busy taking the game apart, others focused on creating something new - in this talk, I show our decomp project along with a live demo of the workflow, some interesting easter eggs, unintended behaviour and interesting concepts in Nintendo's code, and finally some best-ofs and current state of the modding community.\n\nReach out to me after the talk!\nDiscord: [@monsterdruide1](https://events.ccc.de/congress/2025/hub/user/monsterdruide1)\nDECT: 5750\n",
  "logo": null,
  "persons": [
    {
      "guid": "4fefb286-d745-4c14-9f94-c18cece64e11",
      "name": "MonsterDruide1",
      "public_name": "MonsterDruide1",
      "avatar": null,
      "biography": null,
      "url": "https://events.ccc.de/congress/2025/hub/en/user/monsterdruide1"
    }
  ],
  "url": "https://events.ccc.de/congress/2025/hub/en/event/detail/super-mario-odysseydecomp-a-tale-about-decompiling",
  "links": [],
  "do_not_record": true,
  "do_not_stream": null
}